![]() ![]() Therefore, I have to work at a 12fps sequence in a 12fps comp if I want the animation to look like it was shot on 2s. For instance, I found this expression by Filip Vandueren on the Creative Cow website It was intended to randomize a 5 frame sequence, however the sequence and the comp have to be at the same frame-rate in order for it to work. Of course you can manually reorder frames in After Effects, but it's very time-consuming and I'm wondering if an expression could be written that could easily be modified for different sequences at different timings and different lengths. That way you don't get the exact same pattern of frames cycling over and over like you would if you just looped it. ![]() ![]() I work with a lot of hand-drawn loops and I'm curious about expressions that can randomize the frame playback of image sequences using the time-remapping property.įor example, in traditional hand-drawn animation when you wanted to hold a pose without the animation looking static you would create what's called a traceback, which means you would physically trace at least 8 frames of the same drawing and then shoot them over and over again in a random order for however long you needed to hold the pose. ![]()
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